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	<title>Trevor Pythagoras Maths &#187; Vectors</title>
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		<title>Writing Vectors in component form</title>
		<link>http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/</link>
		<comments>http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 21:35:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maths]]></category>
		<category><![CDATA[Vectors]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[components]]></category>
		<category><![CDATA[i]]></category>
		<category><![CDATA[j]]></category>
		<category><![CDATA[k]]></category>
		<category><![CDATA[vector norm]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=794</guid>
		<description><![CDATA[Since vectors have sign and magnitude they can&#8217;t be written down as simply a a scalar (number). They can of course be given a symbol that we know represents a given vector, as we did in the introduction to vectors, but these can be difficult to work with. A common way is to use component [...]]]></description>
			<content:encoded><![CDATA[<p>Since vectors have sign and magnitude they can&#8217;t be written down as simply a a scalar (number). They can of course be given a symbol that we know represents a given vector, as we did in the <a title="Introduction to Vectors" href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/">introduction to vectors</a>, but these can be difficult to work with. A common way is to use component form. In this form a vector is given as a sum of vectors along the axes and so we can easy work with them.</p>
<h3>The Unit Components</h3>
<p>Usually, when working in 2 or 3 dimensions we use the standard unit component vectors <strong>i,j,k</strong>. These are vectors of length 1 with <strong>i</strong> in the direction of the x axis, <strong>j</strong> in the direction of the y axis and <strong>k </strong>in the direction of the z axis as shown below.</p>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/vectorsijks.png"><img class="aligncenter size-full wp-image-804" title="Unit Vecotrs: ijk" src="http://trevorpythag.co.uk/wp-content/uploads/vectorsijks.png" alt="Examples of the components vectors i,j,k in two and three dimensions" width="448" height="363" /></a></p>
<h3>Writing vectors in component form</h3>
<p>If we have a given vector <strong>v</strong> imagine the start of <strong>v</strong> being at the origin. Then suppose the other end has co-ordinates (a,b,c). That is if we travel distance a along the x axis, b along the y axis and c along the z axis we will have travelled along <strong>v</strong>. However, if you remember vector addition from the<a title="An Introduction to Vectors" href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/"> introduction to vectors</a> you will notice that moving along a certain distance in one direction and then a certain distance in another is really just adding vectors.</p>
<p>So moving a along the x axis is moving a in the direction of <strong>i</strong> and since <strong>i</strong> is of length 1 we have really done a<strong>i</strong>. If we now move b along the y axis (the direction of <strong>j</strong>) we have relay just added b<strong>j</strong> to a<strong>i</strong>. Again if we move along the z axis by c we add c<strong>k</strong>. So we can now write</p>
<p style="text-align: center;"><strong>v = </strong>a<strong>i + </strong>b<strong>j</strong> + c<strong>k</strong></p>
<p style="text-align: center;"><strong> </strong></p>
<div id="attachment_805" class="wp-caption aligncenter" style="width: 264px"><strong><strong><a href="http://trevorpythag.co.uk/wp-content/uploads/ijexample.png"><img class="size-full wp-image-805" title="Example of Vector in component form" src="http://trevorpythag.co.uk/wp-content/uploads/ijexample.png" alt="An example of the vector 3j+2i in component form" width="254" height="363" /></a></strong></strong><p class="wp-caption-text">mple of the vector 3j+2i in component form</p></div>
<p><strong> </strong></p>
<h3 style="text-align: left;">Column and Row Vectors</h3>
<p>When we have a vector in component form we can then write it as a column or a row vector. To do this we just write</p>
<p><img src='http://s.wordpress.com/latex.php?latex=%5Cbf%7Bv%7D%20%3D%20%5Cleft%28%5Cbegin%7Barray%7D%7Bc%7Da%5C%5Cb%5C%5Cc%5Cend%7Barray%7D%5Cright%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\bf{v} = \left(\begin{array}{c}a\\b\\c\end{array}\right) ' title='\bf{v} = \left(\begin{array}{c}a\\b\\c\end{array}\right) ' class='latex' /> or <img src='http://s.wordpress.com/latex.php?latex=%5Cbf%7Bv%7D%20%3D%20%28a%2Cb%2Cc%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\bf{v} = (a,b,c) ' title='\bf{v} = (a,b,c) ' class='latex' /></p>
<h3 style="text-align: left;">Why have we done this? (addition)</h3>
<p>Writing in component form may seen an odd thing to do but it is very useful. We now have some real numbers to work with (a,b,c) so we will find working with vectors simpler. For example addition is made easier as we can just add the components.</p>
<p><em>Example of addition</em></p>
<p>If <strong>v</strong> = 2<strong>i</strong> + 3<strong>j</strong> + <strong>k</strong> and <strong>u</strong> = -<strong>i</strong> + 3<strong>j</strong> then</p>
<p><strong>v</strong> + <strong>u</strong> = (2-1)<strong>i</strong> + (3+3)<strong>j</strong> + (1+0)<strong>k</strong>= <strong>i</strong> +  6<strong>j</strong> + <strong>k</strong></p>
<p>Components are also useful because they have some meaning. The tell us what the vector looks like in our normal co-ordinate system making it easier to understand what a vector &#8220;looks like&#8221;.</p>
<h3>Finding the Norm or Size of a vector in component form</h3>
<p>One of the benefits of the component form is it allows us to work out the norm or size of the vector. This is done using <a title="Pythagorases Theorem" href="http://trevorpythag.co.uk/2008/mathematics/geometry/pythagorases-theorm/">Pythagoras theorem</a> since the components form a right angled triangle.</p>
<p>If <strong>v</strong> = a<strong>i</strong> + b<strong>j</strong> + c<strong>k</strong> then the norm of <strong>v</strong> is</p>
<p style="text-align: center;"><img src='http://s.wordpress.com/latex.php?latex=%5Cmod%7B%5Cbf%7Bv%7D%7D%20%3D%20%5Csqrt%7Ba%5E2%20%2B%20b%5E2%20%2B%20c%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\mod{\bf{v}} = \sqrt{a^2 + b^2 + c^2} ' title='\mod{\bf{v}} = \sqrt{a^2 + b^2 + c^2} ' class='latex' /></p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/" title="An introduction to vectors">An introduction to vectors</a> (0)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/" title="Vectors: Dot or Scalar  Product">Vectors: Dot or Scalar  Product</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/" title="Log Laws: Adding and Subtracting Logs">Log Laws: Adding and Subtracting Logs</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/compting/basic-arithmatic-in-binary/" title="Basic Arithmatic in Binary">Basic Arithmatic in Binary</a> (1)</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>An introduction to vectors</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 19:01:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vectors]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[arrows]]></category>
		<category><![CDATA[multiplication]]></category>
		<category><![CDATA[plane]]></category>
		<category><![CDATA[scalars]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=786</guid>
		<description><![CDATA[Vectors can be a strange concept when you first start using them in maths of physics but they are actually simple once you get used to them. Whereas we are used to dealing with scalars (otherwise known as numbers) which simply have a size vectors have both size and &#8220;direction&#8221;. That is vectors contain a [...]]]></description>
			<content:encoded><![CDATA[<p>Vectors can be a strange concept when you first start using them in maths of physics but they are actually simple once you get used to them. Whereas we are used to dealing with scalars (otherwise known as numbers) which simply have a size vectors have both size and &#8220;direction&#8221;. That is vectors contain a lot more information than just numbers.</p>
<p><strong>Note// </strong>Whilst when first being introduced to vectors we usually are dealing with some sort of physical space, such as a plane, vectors can actually be used much more generally for example functions actually form and infinite dimensional vector space and colours are really just an example of another 3D vector space.</p>
<p>To start with vectors can be thought of as &#8220;arrows&#8221; on either a plane or in space (from the more general definition of vectors you might use later you&#8217;ll find that you can use any set of &#8220;axis&#8221; or bases  such as functions). The magnitude of a vector is represented by the length of the line whilst the direction is by the direction of the arrow.</p>
<p>Lets consider the 2D plane.</p>
<h3>Drawing Vectors</h3>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/aa.png"><img class="aligncenter size-full wp-image-787" title="An example vector a and -a" src="http://trevorpythag.co.uk/wp-content/uploads/aa.png" alt="An example vector a and -a" width="351" height="192" /></a></p>
<p>The vector <span style="text-decoration: underline;">a </span> is drawn an arrow in order that we can show the direction. The length of the arrow indicated the magnitude. By reversing the the direction of the arrow we can get -<span style="text-decoration: underline;">a</span>.</p>
<h3>Equality of Vectors</h3>
<p>Two vectors are equal if they have the same direction and size or magnitude. This means that when we represent vectors using arrows two vectors can be equal even if they are drawn in different places provided they are parallel, pointing the same way and of the same length.</p>
<h3>Addition of Vectors in the Plane</h3>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/a+b.png"><img class="aligncenter size-full wp-image-788" title="The sum of two vectors a and b" src="http://trevorpythag.co.uk/wp-content/uploads/a+b.png" alt="sum of two vectors a and b represented by drawing the vector be starting at the end of vector a" width="381" height="192" /></a></p>
<p>We can also add vectors together. To do this we &#8220;join&#8221; them so that we can see the combination of where they are heading. This means that adding vectors changes both the direction and the magnitude of the vector.</p>
<h3>Multiplication of a Vector by a Scalar</h3>
<p>And finally we can multiply a vector by a scaler.</p>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/a2a.png"><img class="aligncenter size-full wp-image-789" title="A vector a next to 2a" src="http://trevorpythag.co.uk/wp-content/uploads/a2a.png" alt="The arrow representing the vector 2a is twice as long but in the same direction as the vector a" width="313" height="135" /></a></p>
<p>This only changes the magnitude of the vector. In the case in the diagram multiplying a vector by 2 doubles its magnitude but keeps the direction the same.</p>
<p>More complex things can be done with vectors, such as the dot product, and they can also be written down numerically so that computations can be done with them which will be shown in later lessons.</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/" title="Writing Vectors in component form">Writing Vectors in component form</a> (0)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/" title="Vectors: Dot or Scalar  Product">Vectors: Dot or Scalar  Product</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/" title="Log Laws: Adding and Subtracting Logs">Log Laws: Adding and Subtracting Logs</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/compting/matrix-calculator-c-program-by-david-woodford/" title="Matrix Calculator, C++ Program by David Woodford">Matrix Calculator, C++ Program by David Woodford</a> (5)</li><li><a href="http://trevorpythag.co.uk/2008/compting/basic-arithmatic-in-binary/" title="Basic Arithmatic in Binary">Basic Arithmatic in Binary</a> (1)</li></ul>]]></content:encoded>
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		<title>Vectors: Dot or Scalar  Product</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 17:54:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vectors]]></category>
		<category><![CDATA[dot product]]></category>
		<category><![CDATA[scalar product]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=522</guid>
		<description><![CDATA[The dot product or scalar product is a way on combining two vectors to get a real number. The dot product is defined to be where is the angle between the vectors a and b. Things to notice: if a and b are parallel so the dot product is simply the product of their lengths [...]]]></description>
			<content:encoded><![CDATA[<p>The dot product or scalar product is a way on combining two vectors to get a real number.</p>
<p>The dot product is defined to be</p>
<p><img src='http://s.wordpress.com/latex.php?latex=a%20%5Ccdot%20b%20%3D%20%7Ca%7C%7Cb%7Ccos%28%5Ctheta%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a \cdot b = |a||b|cos(\theta) ' title='a \cdot b = |a||b|cos(\theta) ' class='latex' /> where <img src='http://s.wordpress.com/latex.php?latex=%5Ctheta%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\theta ' title='\theta ' class='latex' /> is the angle between the vectors a and b.</p>
<h3>Things to notice:</h3>
<ol>
<li>if a and b are parallel <img src='http://s.wordpress.com/latex.php?latex=cos%28%5Ctheta%29%3D1&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='cos(\theta)=1' title='cos(\theta)=1' class='latex' /> so the dot product is simply the product of their lengths</li>
<li>if and and b are perpendicular <img src='http://s.wordpress.com/latex.php?latex=cos%28%5Ctheta%29%3D0%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='cos(\theta)=0 ' title='cos(\theta)=0 ' class='latex' /> so the dot product is 0</li>
<li> <img src='http://s.wordpress.com/latex.php?latex=a%20%5Ccdot%20b%20%3D%20b%20%5Ccdot%20a&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a \cdot b = b \cdot a' title='a \cdot b = b \cdot a' class='latex' /></li>
<li>if a is a unit vector, is |a|= 1 then the dot product gives the magnitude of the component of b in the direction of a</li>
</ol>
<h3>Dot product in component form (with i,j,k&#8217;s)</h3>
<p>The dot product is very easy to use in <a title="Component form of vectors" href="http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/">component form</a> because of 1 and 2. Since i,j and k are all perpendicular to each other:<br />
<img src='http://s.wordpress.com/latex.php?latex=i%20%5Ccdot%20j%20%3D%20i%20%5Ccdot%20k%20%3D%20j%20%5Ccdot%20k%20%3D%200&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='i \cdot j = i \cdot k = j \cdot k = 0' title='i \cdot j = i \cdot k = j \cdot k = 0' class='latex' /><br />
and since any vector is parallel to itself and i,j and k are all unit vectors<br />
<img src='http://s.wordpress.com/latex.php?latex=i%20%5Ccdot%20i%20%3D%20j%20%5Ccdot%5Cj%20%3D%20k%20%5Ccdot%20k%20%3D1&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='i \cdot i = j \cdot\j = k \cdot k =1' title='i \cdot i = j \cdot\j = k \cdot k =1' class='latex' /></p>
<p>hence we can find the dot product of <img src='http://s.wordpress.com/latex.php?latex=a%20%3D%20a_%7B1%7Di%20%2B%20a_%7B2%7Dj%2Ba_%7B3%7Dk%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a = a_{1}i + a_{2}j+a_{3}k ' title='a = a_{1}i + a_{2}j+a_{3}k ' class='latex' /> with <img src='http://s.wordpress.com/latex.php?latex=b%3Db_%7B1%7Di%2Bb_%7B2%7Dj%2Bb_%7B3%7Dk%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='b=b_{1}i+b_{2}j+b_{3}k ' title='b=b_{1}i+b_{2}j+b_{3}k ' class='latex' /><br />
Now we simply take the dot product of each term in a with each term of b, in a similar way to how you multiply out brackets, to get</p>
<p><img src='http://s.wordpress.com/latex.php?latex=a%20%5Ccdot%20b%20%3D%20a_%7B1%7Db_%7B1%7Di%5Ccdot%20i%20%2B%20a_%7B1%7Db_%7B2%7Di%5Ccdot%20j%20%2B%20a_%7B1%7Db_%7B3%7Di%5Ccdot%20k%2B%20%20a_%7B2%7Db_%7B1%7Dj%5Ccdot%20i%2B%20a_%7B2%7Db_%7B2%7Dj%5Ccdot%20j%2B%20a_%7B2%7Db_%7B3%7Dj%5Ccdot%20k%2B%20a_%7B3%7Db_%7B1%7Dk%5Ccdot%20i%20%2B%20a_%7B3%7Db_%7B2%7Dk%5Ccdot%20j%20%2B%20a_%7B3%7Db_%7B3%7Dk%5Ccdot%20k%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a \cdot b = a_{1}b_{1}i\cdot i + a_{1}b_{2}i\cdot j + a_{1}b_{3}i\cdot k+  a_{2}b_{1}j\cdot i+ a_{2}b_{2}j\cdot j+ a_{2}b_{3}j\cdot k+ a_{3}b_{1}k\cdot i + a_{3}b_{2}k\cdot j + a_{3}b_{3}k\cdot k ' title='a \cdot b = a_{1}b_{1}i\cdot i + a_{1}b_{2}i\cdot j + a_{1}b_{3}i\cdot k+  a_{2}b_{1}j\cdot i+ a_{2}b_{2}j\cdot j+ a_{2}b_{3}j\cdot k+ a_{3}b_{1}k\cdot i + a_{3}b_{2}k\cdot j + a_{3}b_{3}k\cdot k ' class='latex' /> and substituting in the above equations for the dot products of i,j,k we get<br />
<img src='http://s.wordpress.com/latex.php?latex=a%20%5Ccdot%20b%20%3D%20a_%7B1%7Db_%7B1%7D%20%2B%20a_%7B2%7Db_%7B2%7D%20%2B%20a_%7B3%7Db_%7B3%7D%2B%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a \cdot b = a_{1}b_{1} + a_{2}b_{2} + a_{3}b_{3}+ ' title='a \cdot b = a_{1}b_{1} + a_{2}b_{2} + a_{3}b_{3}+ ' class='latex' /></p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/" title="Writing Vectors in component form">Writing Vectors in component form</a> (0)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/" title="An introduction to vectors">An introduction to vectors</a> (0)</li></ul>]]></content:encoded>
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