<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Trevor Pythagoras Maths</title>
	<atom:link href="http://trevorpythag.co.uk/feed/" rel="self" type="application/rss+xml" />
	<link>http://trevorpythag.co.uk</link>
	<description>Maths help and revision for GCSE, A/AS Level and Further Maths</description>
	<lastBuildDate>Fri, 18 May 2012 20:05:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Product Rule for Differentiation</title>
		<link>http://trevorpythag.co.uk/2011/mathematics/calculus/product-rule-for-differentiation/</link>
		<comments>http://trevorpythag.co.uk/2011/mathematics/calculus/product-rule-for-differentiation/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 16:13:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Calculus]]></category>
		<category><![CDATA[differentiation]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[product rule]]></category>
		<category><![CDATA[proof]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=819</guid>
		<description><![CDATA[The product rule allows us to differentiate the product of two or more functions provided we know how to differentiate each of the functions seperatley. If we can differentiate two functions f and g the derivative is This rule can be repeated so that we can differentiate the product of more than two functions for [...]]]></description>
			<content:encoded><![CDATA[<p>The product rule allows us to differentiate the product of two or more functions provided we know how to differentiate each of the functions seperatley.</p>
<p>If we can differentiate two functions f and g the derivative is</p>
<p style="text-align: center;"><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%20%3D%20%5Cfrac%7Bdf%28x%29%7D%7Bdx%7Dg%28x%29%20%2B%20f%28x%29%5Cfrac%7Bdg%28x%29%7D%7Bx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x) = \frac{df(x)}{dx}g(x) + f(x)\frac{dg(x)}{x} ' title='\frac{d}{dx}(f(x)g(x) = \frac{df(x)}{dx}g(x) + f(x)\frac{dg(x)}{x} ' class='latex' /></p>
<p style="text-align: left;">This rule can be repeated so that we can differentiate the product of more than two functions for exampe</p>
<p style="text-align: left;"><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29h%28x%29%20%3D%20%5Cfrac%7Bdf%28x%29%7D%7Bdx%7Dg%28x%29h%28x%29%20%2B%20f%28x%29%5Cfrac%7Bdg%28x%29%7D%7Bdx%7Dh%28x%29%20%2B%20f%28x%29g%28x%29%5Cfrac%7Bdh%28x%29%7D%7Bdx%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)h(x) = \frac{df(x)}{dx}g(x)h(x) + f(x)\frac{dg(x)}{dx}h(x) + f(x)g(x)\frac{dh(x)}{dx}' title='\frac{d}{dx}(f(x)g(x)h(x) = \frac{df(x)}{dx}g(x)h(x) + f(x)\frac{dg(x)}{dx}h(x) + f(x)g(x)\frac{dh(x)}{dx}' class='latex' /></p>
<h3><span id="more-819"></span></h3>
<h3>Example</h3>
<p>Suppose we want to differentiate <img src='http://s.wordpress.com/latex.php?latex=f%28x%29%20%3D%20x%5E2sin%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='f(x) = x^2sin(x) ' title='f(x) = x^2sin(x) ' class='latex' /></p>
<p>First we notice that f is the product of two functions we know how to differentiate, <img src='http://s.wordpress.com/latex.php?latex=x%5E2%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='x^2 ' title='x^2 ' class='latex' /> and sin(x).</p>
<p>The derivative of x<sup>2</sup> is 2x and the derivative of sin(x) is cos(x) so putting these into the rule we get</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bdf%28x%29%7D%7Bdx%7D%20%3D%20%5Cfrac%7Bd%28x%5E2%29%7D%7Bdx%7Dsin%28x%29%20%2Bx%5E2%5Cfrac%7Bd%7D%7Bdx%7D%28sin%28x%29%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{df(x)}{dx} = \frac{d(x^2)}{dx}sin(x) +x^2\frac{d}{dx}(sin(x)) ' title='\frac{df(x)}{dx} = \frac{d(x^2)}{dx}sin(x) +x^2\frac{d}{dx}(sin(x)) ' class='latex' />
<p>So putting in the derivative for sin and x<sup>2</sup>; we get</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bdf%28x%29%7D%7Bdx%7D%20%3D%202xsin%28x%29%20%2B%20x%5E2cos%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{df(x)}{dx} = 2xsin(x) + x^2cos(x) ' title='\frac{df(x)}{dx} = 2xsin(x) + x^2cos(x) ' class='latex' />
<h3>Proof of the Product Rule</h3>
<p>Completely rigourus proofs of most rules with differentiation can be quite complicated and I don&#8217;t this site covers some of the concepts in enough detail, but we can give a basic outline of a proof which you can expand as you learn higher levels of maths (mainly analysis).</p>
<p>So as we did when <a title="Differentiation from first principles" href="http://trevorpythag.co.uk/2009/mathematics/calculus/differentiation-from-first-principles-with-example/">deriving from first principles</a> we want to the limit of the gradient between two point on the curve as they get closer together.</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%29%20%3D%20%5Clim_%7Bt%5Cto%200%7D%5Cfrac%7Bf%28x%2Bt%29g%28x%2Bt%29%20-%20f%28x%29g%28x%29%7D%7Bt%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to 0}\frac{f(x+t)g(x+t) - f(x)g(x)}{t} ' title='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to 0}\frac{f(x+t)g(x+t) - f(x)g(x)}{t} ' class='latex' />
<p>We now add and subtract f(x+t)g(x) because we can cunningly use it to get the derivatives work and because it is the same as adding 0 it is perfectly valid.</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%29%20%3D%20%5Clim_%7Bt%5Cto0%7D%5Cfrac%7Bf%28x%2Bt%29g%28x%2Bt%29%20-f%28x%2Bt%29g%28x%29%20%2B%20f%28x%2Bt%29g%28x%29%20-%20f%28x%29g%28x%29%7D%7Bt%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}\frac{f(x+t)g(x+t) -f(x+t)g(x) + f(x+t)g(x) - f(x)g(x)}{t} ' title='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}\frac{f(x+t)g(x+t) -f(x+t)g(x) + f(x+t)g(x) - f(x)g(x)}{t} ' class='latex' />
<p>Now we bracket in such a way that we can see the derivatives we want</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%29%20%3D%20%5Clim_%7Bt%5Cto0%7D%5Cfrac%7Bf%28x%2Bt%29%5Bg%28x%2Bt%29%20-g%28x%29%5D%7D%7Bt%7D%20%2B%5Cfrac%7Bg%28x%29%5Bf%28x%2Bt%29%20-%20f%28x%29%5D%7D%7Bt%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}\frac{f(x+t)[g(x+t) -g(x)]}{t} +\frac{g(x)[f(x+t) - f(x)]}{t} ' title='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}\frac{f(x+t)[g(x+t) -g(x)]}{t} +\frac{g(x)[f(x+t) - f(x)]}{t} ' class='latex' />
<p>Spotting the limits that make dg/dx and df/dx(and making use of the fact that we can multiply limits) we get</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%29%20%3D%20%5Clim_%7Bt%5Cto0%7Df%28x%2Bt%29%5Cfrac%7Bdg%28x%29%7D%7Bdx%7D%20%2Bg%28x%29%5Cfrac%7Bdf%28x%29%7D%7Bdx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}f(x+t)\frac{dg(x)}{dx} +g(x)\frac{df(x)}{dx} ' title='\frac{d}{dx}(f(x)g(x)) = \lim_{t\to0}f(x+t)\frac{dg(x)}{dx} +g(x)\frac{df(x)}{dx} ' class='latex' />
<p>and finally taking the limit of f(x+t) to be f(x) (since f is differentiable)</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bd%7D%7Bdx%7D%28f%28x%29g%28x%29%29%20%3D%20f%28x%29%5Cfrac%7Bdg%28x%29%7D%7Bdx%7D%20%2B%20g%28x%29%5Cfrac%7Bdf%28x%29%7D%7Bdx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{d}{dx}(f(x)g(x)) = f(x)\frac{dg(x)}{dx} + g(x)\frac{df(x)}{dx} ' title='\frac{d}{dx}(f(x)g(x)) = f(x)\frac{dg(x)}{dx} + g(x)\frac{df(x)}{dx} ' class='latex' />
<p>which is the required result!</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/integration-by-parts/" title="Integration by Parts">Integration by Parts</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/points-of-inflection/" title="Points of Inflection">Points of Inflection</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/uncategorized/stationary-points-and-differentiation/" title="Stationary Points (Maximum and Minimums) and Differentiation">Stationary Points (Maximum and Minimums) and Differentiation</a> (1)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/fundamental-theorem-of-calculus/" title="Fundamental Theorem of Calculus">Fundamental Theorem of Calculus</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/why-the-proof-21-is-wrong/" title="Why the proof 2=1 is wrong">Why the proof 2=1 is wrong</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/differentiate-logs-with-proof/" title="Differentiate Logs with Proof">Differentiate Logs with Proof</a> (0)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2011/mathematics/calculus/product-rule-for-differentiation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Log Laws: Taking logs of powers</title>
		<link>http://trevorpythag.co.uk/2011/mathematics/algebra/log-laws-taking-logs-of-powers/</link>
		<comments>http://trevorpythag.co.uk/2011/mathematics/algebra/log-laws-taking-logs-of-powers/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 20:05:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Algebra]]></category>
		<category><![CDATA[law of logs]]></category>
		<category><![CDATA[logs]]></category>
		<category><![CDATA[multiply]]></category>
		<category><![CDATA[power]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=814</guid>
		<description><![CDATA[It is often useful to be able to take logs of something raised to a power or to move a number multiplying a log inside the log. To do this the rule below can be used: logabc = c logab For example, log(9) = log(32) = 2 log(3) This can be used to either take [...]]]></description>
			<content:encoded><![CDATA[<p>It is often useful to be able to take logs of something raised to a power or to move a number multiplying a log inside the log. To do this the rule below can be used:</p>
<p style="text-align: center;"><strong>log<sub>a</sub>b<sup>c</sup> = c log<sub>a</sub>b</strong></p>
<p style="text-align: left;">For example,</p>
<p style="text-align: left;">log(9) = log(3<sup>2</sup>) = 2 log(3)</p>
<p>This can be used to either take a power outside of a log so it becomes a multiplication that is easier to work with or take a multiplication inside a log so you are only working with logs.</p>
<h3><strong>Proof when c is an integer</strong></h3>
<p style="text-align: left;">When c in the above equation is a positive integer it is simple. Since b<sup>c</sup> means b multiplied by itself c times we can use the <a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/ ">rules of log addition</a> to get<br />
log(b<sup>c</sup>) = log(b&#8230;.b) = log(b) + log(b) + &#8230; + log(b) = clog(b)</p>
<p>Similarly when c is negative we divide 1 by b c times so with using the <a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/">rules of log subtraction</a> we get<br />
log(b<sup>-c</sup> = log(1/b &#8230;. 1/b) = -log(b) &#8211; &#8230; -log(b) = -clog(b)</p>
<h3>Proof when c is a real number</h3>
<p>Noticing that b = a<sup>log<sub>a</sub>b</sup><br />
We can write<br />
b<sup>c</sup> = (a<sup>log<sub>a</sub>b</sup>)<sup>c</sup>=a<sup>clog<sub>a</sub>b</sup><br />
So taking log a of both sides gives us<br />
log(b<sup>c</sup>) = c log<sub>a</sub>b as required</p>
<p>Notice that this uses the fact that a log and a power cancel.<br />
Ie) log<sub>a</sub>a<sup>b</sup> = b<br />
and a<sup>log<sub>a</sub>b</sup> = b</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2010/mathematics/algebra/binomial-theorem-expansion/" title="Binomial Theorem  (Expansion) for positive integer powers">Binomial Theorem  (Expansion) for positive integer powers</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/differentiate-logs-with-proof/" title="Differentiate Logs with Proof">Differentiate Logs with Proof</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/why-anything-to-the-power-0-is-eqaul-to-1/" title="Why anything to the power 0 is eqaul to 1">Why anything to the power 0 is eqaul to 1</a> (2)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/" title="Log Laws: Adding and Subtracting Logs">Log Laws: Adding and Subtracting Logs</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/mathematics/algebra/matrix-multiplication/" title="Matrix Multiplication">Matrix Multiplication</a> (1)</li><li><a href="http://trevorpythag.co.uk/2008/compting/matrix-calculator-c-program-by-david-woodford/" title="Matrix Calculator, C++ Program by David Woodford">Matrix Calculator, C++ Program by David Woodford</a> (5)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2011/mathematics/algebra/log-laws-taking-logs-of-powers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Writing Vectors in component form</title>
		<link>http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/</link>
		<comments>http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 21:35:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maths]]></category>
		<category><![CDATA[Vectors]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[components]]></category>
		<category><![CDATA[i]]></category>
		<category><![CDATA[j]]></category>
		<category><![CDATA[k]]></category>
		<category><![CDATA[vector norm]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=794</guid>
		<description><![CDATA[Since vectors have sign and magnitude they can&#8217;t be written down as simply a a scalar (number). They can of course be given a symbol that we know represents a given vector, as we did in the introduction to vectors, but these can be difficult to work with. A common way is to use component [...]]]></description>
			<content:encoded><![CDATA[<p>Since vectors have sign and magnitude they can&#8217;t be written down as simply a a scalar (number). They can of course be given a symbol that we know represents a given vector, as we did in the <a title="Introduction to Vectors" href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/">introduction to vectors</a>, but these can be difficult to work with. A common way is to use component form. In this form a vector is given as a sum of vectors along the axes and so we can easy work with them.</p>
<h3>The Unit Components</h3>
<p>Usually, when working in 2 or 3 dimensions we use the standard unit component vectors <strong>i,j,k</strong>. These are vectors of length 1 with <strong>i</strong> in the direction of the x axis, <strong>j</strong> in the direction of the y axis and <strong>k </strong>in the direction of the z axis as shown below.</p>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/vectorsijks.png"><img class="aligncenter size-full wp-image-804" title="Unit Vecotrs: ijk" src="http://trevorpythag.co.uk/wp-content/uploads/vectorsijks.png" alt="Examples of the components vectors i,j,k in two and three dimensions" width="448" height="363" /></a></p>
<h3>Writing vectors in component form</h3>
<p>If we have a given vector <strong>v</strong> imagine the start of <strong>v</strong> being at the origin. Then suppose the other end has co-ordinates (a,b,c). That is if we travel distance a along the x axis, b along the y axis and c along the z axis we will have travelled along <strong>v</strong>. However, if you remember vector addition from the<a title="An Introduction to Vectors" href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/"> introduction to vectors</a> you will notice that moving along a certain distance in one direction and then a certain distance in another is really just adding vectors.</p>
<p>So moving a along the x axis is moving a in the direction of <strong>i</strong> and since <strong>i</strong> is of length 1 we have really done a<strong>i</strong>. If we now move b along the y axis (the direction of <strong>j</strong>) we have relay just added b<strong>j</strong> to a<strong>i</strong>. Again if we move along the z axis by c we add c<strong>k</strong>. So we can now write</p>
<p style="text-align: center;"><strong>v = </strong>a<strong>i + </strong>b<strong>j</strong> + c<strong>k</strong></p>
<p style="text-align: center;"><strong> </strong></p>
<div id="attachment_805" class="wp-caption aligncenter" style="width: 264px"><strong><strong><a href="http://trevorpythag.co.uk/wp-content/uploads/ijexample.png"><img class="size-full wp-image-805" title="Example of Vector in component form" src="http://trevorpythag.co.uk/wp-content/uploads/ijexample.png" alt="An example of the vector 3j+2i in component form" width="254" height="363" /></a></strong></strong><p class="wp-caption-text">mple of the vector 3j+2i in component form</p></div>
<p><strong> </strong></p>
<h3 style="text-align: left;">Column and Row Vectors</h3>
<p>When we have a vector in component form we can then write it as a column or a row vector. To do this we just write</p>
<p><img src='http://s.wordpress.com/latex.php?latex=%5Cbf%7Bv%7D%20%3D%20%5Cleft%28%5Cbegin%7Barray%7D%7Bc%7Da%5C%5Cb%5C%5Cc%5Cend%7Barray%7D%5Cright%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\bf{v} = \left(\begin{array}{c}a\\b\\c\end{array}\right) ' title='\bf{v} = \left(\begin{array}{c}a\\b\\c\end{array}\right) ' class='latex' /> or <img src='http://s.wordpress.com/latex.php?latex=%5Cbf%7Bv%7D%20%3D%20%28a%2Cb%2Cc%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\bf{v} = (a,b,c) ' title='\bf{v} = (a,b,c) ' class='latex' /></p>
<h3 style="text-align: left;">Why have we done this? (addition)</h3>
<p>Writing in component form may seen an odd thing to do but it is very useful. We now have some real numbers to work with (a,b,c) so we will find working with vectors simpler. For example addition is made easier as we can just add the components.</p>
<p><em>Example of addition</em></p>
<p>If <strong>v</strong> = 2<strong>i</strong> + 3<strong>j</strong> + <strong>k</strong> and <strong>u</strong> = -<strong>i</strong> + 3<strong>j</strong> then</p>
<p><strong>v</strong> + <strong>u</strong> = (2-1)<strong>i</strong> + (3+3)<strong>j</strong> + (1+0)<strong>k</strong>= <strong>i</strong> +  6<strong>j</strong> + <strong>k</strong></p>
<p>Components are also useful because they have some meaning. The tell us what the vector looks like in our normal co-ordinate system making it easier to understand what a vector &#8220;looks like&#8221;.</p>
<h3>Finding the Norm or Size of a vector in component form</h3>
<p>One of the benefits of the component form is it allows us to work out the norm or size of the vector. This is done using <a title="Pythagorases Theorem" href="http://trevorpythag.co.uk/2008/mathematics/geometry/pythagorases-theorm/">Pythagoras theorem</a> since the components form a right angled triangle.</p>
<p>If <strong>v</strong> = a<strong>i</strong> + b<strong>j</strong> + c<strong>k</strong> then the norm of <strong>v</strong> is</p>
<p style="text-align: center;"><img src='http://s.wordpress.com/latex.php?latex=%5Cmod%7B%5Cbf%7Bv%7D%7D%20%3D%20%5Csqrt%7Ba%5E2%20%2B%20b%5E2%20%2B%20c%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\mod{\bf{v}} = \sqrt{a^2 + b^2 + c^2} ' title='\mod{\bf{v}} = \sqrt{a^2 + b^2 + c^2} ' class='latex' /></p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/" title="An introduction to vectors">An introduction to vectors</a> (0)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/" title="Vectors: Dot or Scalar  Product">Vectors: Dot or Scalar  Product</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/" title="Log Laws: Adding and Subtracting Logs">Log Laws: Adding and Subtracting Logs</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/compting/basic-arithmatic-in-binary/" title="Basic Arithmatic in Binary">Basic Arithmatic in Binary</a> (1)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An introduction to vectors</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 19:01:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vectors]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[arrows]]></category>
		<category><![CDATA[multiplication]]></category>
		<category><![CDATA[plane]]></category>
		<category><![CDATA[scalars]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=786</guid>
		<description><![CDATA[Vectors can be a strange concept when you first start using them in maths of physics but they are actually simple once you get used to them. Whereas we are used to dealing with scalars (otherwise known as numbers) which simply have a size vectors have both size and &#8220;direction&#8221;. That is vectors contain a [...]]]></description>
			<content:encoded><![CDATA[<p>Vectors can be a strange concept when you first start using them in maths of physics but they are actually simple once you get used to them. Whereas we are used to dealing with scalars (otherwise known as numbers) which simply have a size vectors have both size and &#8220;direction&#8221;. That is vectors contain a lot more information than just numbers.</p>
<p><strong>Note// </strong>Whilst when first being introduced to vectors we usually are dealing with some sort of physical space, such as a plane, vectors can actually be used much more generally for example functions actually form and infinite dimensional vector space and colours are really just an example of another 3D vector space.</p>
<p>To start with vectors can be thought of as &#8220;arrows&#8221; on either a plane or in space (from the more general definition of vectors you might use later you&#8217;ll find that you can use any set of &#8220;axis&#8221; or bases  such as functions). The magnitude of a vector is represented by the length of the line whilst the direction is by the direction of the arrow.</p>
<p>Lets consider the 2D plane.</p>
<h3>Drawing Vectors</h3>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/aa.png"><img class="aligncenter size-full wp-image-787" title="An example vector a and -a" src="http://trevorpythag.co.uk/wp-content/uploads/aa.png" alt="An example vector a and -a" width="351" height="192" /></a></p>
<p>The vector <span style="text-decoration: underline;">a </span> is drawn an arrow in order that we can show the direction. The length of the arrow indicated the magnitude. By reversing the the direction of the arrow we can get -<span style="text-decoration: underline;">a</span>.</p>
<h3>Equality of Vectors</h3>
<p>Two vectors are equal if they have the same direction and size or magnitude. This means that when we represent vectors using arrows two vectors can be equal even if they are drawn in different places provided they are parallel, pointing the same way and of the same length.</p>
<h3>Addition of Vectors in the Plane</h3>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/a+b.png"><img class="aligncenter size-full wp-image-788" title="The sum of two vectors a and b" src="http://trevorpythag.co.uk/wp-content/uploads/a+b.png" alt="sum of two vectors a and b represented by drawing the vector be starting at the end of vector a" width="381" height="192" /></a></p>
<p>We can also add vectors together. To do this we &#8220;join&#8221; them so that we can see the combination of where they are heading. This means that adding vectors changes both the direction and the magnitude of the vector.</p>
<h3>Multiplication of a Vector by a Scalar</h3>
<p>And finally we can multiply a vector by a scaler.</p>
<p><a href="http://trevorpythag.co.uk/wp-content/uploads/a2a.png"><img class="aligncenter size-full wp-image-789" title="A vector a next to 2a" src="http://trevorpythag.co.uk/wp-content/uploads/a2a.png" alt="The arrow representing the vector 2a is twice as long but in the same direction as the vector a" width="313" height="135" /></a></p>
<p>This only changes the magnitude of the vector. In the case in the diagram multiplying a vector by 2 doubles its magnitude but keeps the direction the same.</p>
<p>More complex things can be done with vectors, such as the dot product, and they can also be written down numerically so that computations can be done with them which will be shown in later lessons.</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2011/mathematics/vectors/writing-vectors-in-component-form/" title="Writing Vectors in component form">Writing Vectors in component form</a> (0)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/vectors/vectors-dot-produc/" title="Vectors: Dot or Scalar  Product">Vectors: Dot or Scalar  Product</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/log-laws-adding-and-subtracting-logs/" title="Log Laws: Adding and Subtracting Logs">Log Laws: Adding and Subtracting Logs</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/compting/matrix-calculator-c-program-by-david-woodford/" title="Matrix Calculator, C++ Program by David Woodford">Matrix Calculator, C++ Program by David Woodford</a> (5)</li><li><a href="http://trevorpythag.co.uk/2008/compting/basic-arithmatic-in-binary/" title="Basic Arithmatic in Binary">Basic Arithmatic in Binary</a> (1)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/vectors/an-introduction-to-vectors/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Common Intergrals</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/calculus/common-intergrals/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/calculus/common-intergrals/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 10:17:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Calculus]]></category>
		<category><![CDATA[integral]]></category>
		<category><![CDATA[integrate]]></category>
		<category><![CDATA[standard]]></category>
		<category><![CDATA[table]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=432</guid>
		<description><![CDATA[Below is a table containing a list of common functions and their derivatives. f(x) f &#8216;(x) c 0 nxn-1 ln(x) 1/x ex aeax sin(x) cos(x) -cos(x) sin(x) ln&#124;sec(x)&#124; tan(x) ln&#124;sin(x)&#124; cot(x) sinh(x) cosh(x) cosh(x) sinh(x) If there any more standard derivatives that I have missed out please leave them in the comments section Also seeCommon [...]]]></description>
			<content:encoded><![CDATA[<p>Below is a table containing a list of common functions and their  derivatives.</p>
<table border="0">
<tbody>
<tr>
<th>f(x)</th>
<th>f &#8216;(x)</th>
</tr>
<tr>
<td>c</td>
<td>0</td>
</tr>
<tr>
<td><sup><img src='http://s.wordpress.com/latex.php?latex=x%5En&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='x^n' title='x^n' class='latex' /><br />
</sup></td>
<td>nx<sup>n-1</sup></td>
</tr>
<tr>
<td>ln(x)</td>
<td>1/x</td>
</tr>
<tr>
<td><sup><img src='http://s.wordpress.com/latex.php?latex=e%5Ex%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='e^x ' title='e^x ' class='latex' /><br />
</sup></td>
<td>e<sup>x</sup></td>
</tr>
<tr>
<td><sup><img src='http://s.wordpress.com/latex.php?latex=e%5Eax&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='e^ax' title='e^ax' class='latex' /><br />
</sup></td>
<td>ae<sup>ax</sup></td>
</tr>
<tr>
<td>sin(x)</td>
<td>cos(x)</td>
</tr>
<tr>
<td>-cos(x)</td>
<td>sin(x)</td>
</tr>
<tr>
<td>ln|sec(x)|</td>
<td>tan(x)</td>
</tr>
<tr>
<td>ln|sin(x)|</td>
<td>cot(x)</td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=sin%5E%7B-1%7D%28x%29&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='sin^{-1}(x)' title='sin^{-1}(x)' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%7D%7Bsqrt%7B1-x%5E2%7D%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1}{sqrt{1-x^2}}' title='\frac{1}{sqrt{1-x^2}}' class='latex' /></td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=cos%5E%7B-1%7D%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='cos^{-1}(x) ' title='cos^{-1}(x) ' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B-1%7D%7Bsqrt%7B1-x%5E2%7D%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{-1}{sqrt{1-x^2}}' title='\frac{-1}{sqrt{1-x^2}}' class='latex' /></td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=tan%5E%7B-1%7D%28x%29&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='tan^{-1}(x)' title='tan^{-1}(x)' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%7D%7B1%2Bx%5E2%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1}{1+x^2}' title='\frac{1}{1+x^2}' class='latex' /></td>
</tr>
<tr>
<td>sinh(x)</td>
<td>cosh(x)</td>
</tr>
<tr>
<td>cosh(x)</td>
<td>sinh(x)</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=sinh%5E%7B-1%7D%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='sinh^{-1}(x) ' title='sinh^{-1}(x) ' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%7D%7Bsqrt%7Bx%5E2%20%2B%201%7D%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1}{sqrt{x^2 + 1}}' title='\frac{1}{sqrt{x^2 + 1}}' class='latex' /></td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=cosh%5E%7B-1%7D%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='cosh^{-1}(x) ' title='cosh^{-1}(x) ' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%7D%7Bsqrt%7Bx%5E2-1%7D%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1}{sqrt{x^2-1}}' title='\frac{1}{sqrt{x^2-1}}' class='latex' /></td>
</tr>
<tr>
<td><img src='http://s.wordpress.com/latex.php?latex=tanh%5E%7B-1%7D%28x%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='tanh^{-1}(x) ' title='tanh^{-1}(x) ' class='latex' /></td>
<td><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%7D%7B1-x%5E2%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1}{1-x^2}' title='\frac{1}{1-x^2}' class='latex' /></td>
</tr>
</tbody>
</table>
<p>If there any more standard derivatives that I have missed out please  leave them in the comments section <img src='http://trevorpythag.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2010/mathematics/calculus/common-derivatives/" title="Common Derivatives">Common Derivatives</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/fundamental-theorem-of-calculus/" title="Fundamental Theorem of Calculus">Fundamental Theorem of Calculus</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/differentiation-from-first-principles-with-example/" title="Differentiation From First Principles (with example)">Differentiation From First Principles (with example)</a> (1)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/integration-by-parts/" title="Integration by Parts">Integration by Parts</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/implicit-differentiation/" title="Implicit Differentiation">Implicit Differentiation</a> (1)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/first-order-differential-equations/" title="First Order Differential Equations">First Order Differential Equations</a> (6)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/calculus/common-intergrals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Binomial Theorem  (Expansion) for positive integer powers</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/algebra/binomial-theorem-expansion/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/algebra/binomial-theorem-expansion/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 18:03:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Algebra]]></category>
		<category><![CDATA[Number Theory]]></category>
		<category><![CDATA[binomial]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[pascal]]></category>
		<category><![CDATA[pascals triangle]]></category>
		<category><![CDATA[power]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=412</guid>
		<description><![CDATA[The binomial theorem (also called binomial expansion) allows us to find the value of a sum of two items raised to any given power, in this post we will consider the simpler example when that power is a positive integer. So in particular we will consider the expansion of (a+b)n. When multiply out this bracket [...]]]></description>
			<content:encoded><![CDATA[<p>The binomial theorem (also called binomial expansion) allows us to find the value of a sum of two items raised to any given power, in this post we will consider the simpler example when that power is a positive integer. So in particular we will consider the expansion of (a+b)<sup>n</sup>.</p>
<p>When multiply out this bracket we get all the combinations of powers for a and b such that the sum of their powers is n. So there is a term of a<sup>n</sup>where the power of b is 0 and one of b<sup>n</sup> and then there are terms in between with both a and b raised to powers. Then all that is left is to find the co-efficents of each of these terms. For the case that n is a positive integer there are two ways of doing this, one is to use the Binomial Theorem or the other is to use Pascal’s triangle.</p>
<h3>Binomial Theorem</h3>
<p>The binomial Theorem is:<br />
<img src='http://s.wordpress.com/latex.php?latex=%281%2Bx%29%5En%20%3D%20%5Csum%5En_%7Bi%3D0%7D%7B%5Cbinom%7Bn%7D%7Bi%7D%20x%5Ei%7D%20%3D%20%5Csum%5En_%7Bi%3D0%7D%7B%5Cfrac%7Bn%21%7D%7Bi%21%28n-i%29%21%7Dx%5Ei%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(1+x)^n = \sum^n_{i=0}{\binom{n}{i} x^i} = \sum^n_{i=0}{\frac{n!}{i!(n-i)!}x^i} ' title='(1+x)^n = \sum^n_{i=0}{\binom{n}{i} x^i} = \sum^n_{i=0}{\frac{n!}{i!(n-i)!}x^i} ' class='latex' /></p>
<p><strong> Example </strong><br />
<img src='http://s.wordpress.com/latex.php?latex=%281%2B3%29%5E4%20%3D%20%5Cfrac%7B4.3.2.1.3%5E0%7D%7B4.3.2.1%7D%20%2B%20%5Cfrac%7B4.3.2.1.3%5E1%7D%7B%283.2.1%29%281%29%7D%20%2B%20%5Cfrac%7B4.3.2.1.3%5E2%7D%7B%282.1%29%282.1%29%7D%20%2B%20%5Cfrac%7B4.3.2.1.3%5E3%7D%7B%281%29%283.2.1%29%7D%20%2B%20%5Cfrac%7B4.3.2.1.3%5E4%7D%7B4.3.2.1%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(1+3)^4 = \frac{4.3.2.1.3^0}{4.3.2.1} + \frac{4.3.2.1.3^1}{(3.2.1)(1)} + \frac{4.3.2.1.3^2}{(2.1)(2.1)} + \frac{4.3.2.1.3^3}{(1)(3.2.1)} + \frac{4.3.2.1.3^4}{4.3.2.1} ' title='(1+3)^4 = \frac{4.3.2.1.3^0}{4.3.2.1} + \frac{4.3.2.1.3^1}{(3.2.1)(1)} + \frac{4.3.2.1.3^2}{(2.1)(2.1)} + \frac{4.3.2.1.3^3}{(1)(3.2.1)} + \frac{4.3.2.1.3^4}{4.3.2.1} ' class='latex' /></p>
<p>If we know calculate the factorials this becomes</p>
<img src='http://s.wordpress.com/latex.php?latex=%281%2B3%29%5E4%20%3D%201%20%2B%204.3%20%2B%206.3%5E2%20%2B%204.3%5E3%20%2B%203%5E4%20%20%3D%20256%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(1+3)^4 = 1 + 4.3 + 6.3^2 + 4.3^3 + 3^4  = 256 ' title='(1+3)^4 = 1 + 4.3 + 6.3^2 + 4.3^3 + 3^4  = 256 ' class='latex' />
<p>Which you can check since we know 3+1 = 4 and 4<sup>4</sup> = 256.</p>
<p>However there is another simpler way of finding the coefficients for the power which is to use a Pascal’s triangle. This is an quick to calculate way for moderately large powers (the triangle can get quite large for big powers above say 10) by hand. A Pascal’s triangle with 5 rows is below.<br />
<center><strong>1 1<br />
1 2 1<br />
1 3 3 1<br />
1 4 6 4 1<br />
1 5 10 10 5 1</strong></center></p>
<p>Each item in the triangle is the sum of the two numbers above it and there is a 1 at the end of each row. When the binomial terms are written in order of powers of x (either way as it is symmetric) each number in the nth row is the coefficient of x in corresponding term (check it with the example above)</p>
<h3>More complex sums</h3>
<p>We can also use the binomial theorem on sums where the first term is something other than 1. In general when we want to find (a+b)<sup>n</sup>.<br />
To do this we first factor out a within the sum to get<br />
<img src='http://s.wordpress.com/latex.php?latex=%28a%20%2B%20b%29%5En%20%3D%20%28a%281%20%2B%20%5Cfrac%7Bb%7D%7Ba%7D%29%29%5En%20%3D%20a%5En%20%5Ccdot%20%281%20%2B%20%5Cfrac%7Bb%7D%7Ba%7D%29%5En%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(a + b)^n = (a(1 + \frac{b}{a}))^n = a^n \cdot (1 + \frac{b}{a})^n ' title='(a + b)^n = (a(1 + \frac{b}{a}))^n = a^n \cdot (1 + \frac{b}{a})^n ' class='latex' /><br />
We then treat <img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bb%7D%7Ba%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{b}{a} ' title='\frac{b}{a} ' class='latex' /> as x and use the binomial theorem to expand <img src='http://s.wordpress.com/latex.php?latex=%281%2B%5Cfrac%7Bb%7D%7Ba%7D%29%5En%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(1+\frac{b}{a})^n ' title='(1+\frac{b}{a})^n ' class='latex' /> to get</p>
<img src='http://s.wordpress.com/latex.php?latex=%28a%20%2B%20b%29%5En%20%3D%20a%5En%20%5B%5Csum%5En_%7Bi%3D0%7D%7B%5Cbinom%7Bn%7D%7Bi%7D%5Cfrac%7Bb%7D%7Ba%7D%5Ei%7D%5D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(a + b)^n = a^n [\sum^n_{i=0}{\binom{n}{i}\frac{b}{a}^i}]' title='(a + b)^n = a^n [\sum^n_{i=0}{\binom{n}{i}\frac{b}{a}^i}]' class='latex' />
<p>we can then multiply through the sum by a<sup>n</sup> to get</p>
<img src='http://s.wordpress.com/latex.php?latex=%28a%20%2B%20b%29%5En%20%3D%20%5Csum%5En_%7Bi%3D0%7D%7B%5Cbinom%7Bn%7D%7Bi%7D%5Cfrac%7Bb%5Ei%7D%7Ba%5Ei%7Da%5En%7D%20%3D%20%5Csum%5En_%7Bi%3D0%7D%7B%5Cbinom%7Bn%7D%7Bi%7Db%5E%7Bi%7Da%5E%7Bn-i%7D%20%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(a + b)^n = \sum^n_{i=0}{\binom{n}{i}\frac{b^i}{a^i}a^n} = \sum^n_{i=0}{\binom{n}{i}b^{i}a^{n-i} } ' title='(a + b)^n = \sum^n_{i=0}{\binom{n}{i}\frac{b^i}{a^i}a^n} = \sum^n_{i=0}{\binom{n}{i}b^{i}a^{n-i} } ' class='latex' />
<h3>Example</h3>
<p>Expand (3 + 2x)<sup>4</sup>.</p>
<p>Firstly factorise the 3 to get<br />
<img src='http://s.wordpress.com/latex.php?latex=%283%2B2x%29%5E4%20%3D%203%5E4%20%281%20%2B%20%5Cfrac%7B2x%7D%7B3%7D%29%5E4%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(3+2x)^4 = 3^4 (1 + \frac{2x}{3})^4) ' title='(3+2x)^4 = 3^4 (1 + \frac{2x}{3})^4) ' class='latex' /><br />
Using Pascal’s triangle or our previous calculations we can find the coefficients and write out the sum<br />
<img src='http://s.wordpress.com/latex.php?latex=%283%20%2B%202x%29%5E4%20%3D%203%5E4%20%2B%204%20%5Ccdot%203%5E3%5Ccdot%20%2B%206%5Ccdot3%5E2%5Ccdot%20%282x%29%5E2%20%2B%204%5Ccdot%20%5Ccdot%20%282x%29%5E3%20%2B%20%282x%29%5E4%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(3 + 2x)^4 = 3^4 + 4 \cdot 3^3\cdot + 6\cdot3^2\cdot (2x)^2 + 4\cdot \cdot (2x)^3 + (2x)^4 ' title='(3 + 2x)^4 = 3^4 + 4 \cdot 3^3\cdot + 6\cdot3^2\cdot (2x)^2 + 4\cdot \cdot (2x)^3 + (2x)^4 ' class='latex' /><br />
and now working out the arithmetic of each term we get our final answer<br />
<img src='http://s.wordpress.com/latex.php?latex=%283%2B2x%29%5E4%20%20%3D%2081%20%2B%20216x%20%2B%20216x%5E2%20%2B%2096x%5E3%20%2B%2016x%5E4%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='(3+2x)^4  = 81 + 216x + 216x^2 + 96x^3 + 16x^4 ' title='(3+2x)^4  = 81 + 216x + 216x^2 + 96x^3 + 16x^4 ' class='latex' /></p>
<p>The binomial theorem can also be used to calculated sums raised to non integer or negative powers but that is for another post.</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2011/mathematics/algebra/log-laws-taking-logs-of-powers/" title="Log Laws: Taking logs of powers">Log Laws: Taking logs of powers</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/why-anything-to-the-power-0-is-eqaul-to-1/" title="Why anything to the power 0 is eqaul to 1">Why anything to the power 0 is eqaul to 1</a> (2)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/algebra/binomial-theorem-expansion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Geometric Series/Sum</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/algebra/geometric-seriessum/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/algebra/geometric-seriessum/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 18:12:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Algebra]]></category>
		<category><![CDATA[Number Theory]]></category>
		<category><![CDATA[geometric progression]]></category>
		<category><![CDATA[geometric series]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[sum]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=698</guid>
		<description><![CDATA[A geometric series is is a series where each of the terms is a multiple of the previous one. Some examples are 1 + 2 + 4 + 8 + 16 + &#8230;       each term is twice the previous one 4 + 12 + 36 + 108 + &#8230;       each term is three [...]]]></description>
			<content:encoded><![CDATA[<p>A geometric series is is a series where each of the terms is a multiple of the previous one. Some examples are</p>
<p>1 + 2 + 4 + 8 + 16 + &#8230;       each term is twice the previous one<br />
4 + 12 + 36 + 108 + &#8230;       each term is three times the previous one</p>
<p>In general the nth term of a geometric series is written as <img src='http://s.wordpress.com/latex.php?latex=ar%5E%7Bn-1%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='ar^{n-1} ' title='ar^{n-1} ' class='latex' /> where a is the first term and r is the factor we multiply each term by. If a is 1 then the terms are just the powers of r.</p>
<p>We are often interested at find the value of a geometric sum, that is the sum of all the values of a geometric series to a certain point. We can also find the value of the sum of infinitely many terms if <img src='http://s.wordpress.com/latex.php?latex=%7Cr%7C%3C1&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='|r|&lt;1' title='|r|&lt;1' class='latex' />.  To find both of these first let the sum of the first n terms be denoted S<sub>n</sub>.</p>
<p>So <img src='http://s.wordpress.com/latex.php?latex=%20S_n%20%3D%20a%20%2B%20ar%20%2B%20ar%5E2%20%2B%20ar%5E3%20%2B%20%20%3D%20%5Csum%5En_%7Bi%3D1%7D%7Bar%5E%7Bn-1%7D%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt=' S_n = a + ar + ar^2 + ar^3 +  = \sum^n_{i=1}{ar^{n-1}}' title=' S_n = a + ar + ar^2 + ar^3 +  = \sum^n_{i=1}{ar^{n-1}}' class='latex' /></p>
<p>The formula for a finite sum that we will try to prove is</p>
<img src='http://s.wordpress.com/latex.php?latex=%5CLarge%20S_n%20%3D%20%5Cfrac%7Ba%28r%5En%20-%201%29%7D%7Br-1%7D&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\Large S_n = \frac{a(r^n - 1)}{r-1}' title='\Large S_n = \frac{a(r^n - 1)}{r-1}' class='latex' />
<p><br/></p>
<h3>Proof of finite sum</h3>
<p>Consider<br />
<img src='http://s.wordpress.com/latex.php?latex=rS_n%20-%20S_n%20%3D%20r%5Csum%5En_%7Bi%3D1%7D%7Bar%5E%7Bi-1%7D%7D%20-%20%5Csum%5En_%7Bi%3D1%7D%7Bar%5E%7Bi-1%7D%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='rS_n - S_n = r\sum^n_{i=1}{ar^{i-1}} - \sum^n_{i=1}{ar^{i-1}} ' title='rS_n - S_n = r\sum^n_{i=1}{ar^{i-1}} - \sum^n_{i=1}{ar^{i-1}} ' class='latex' /> from the definition of S<sub>n</sub><br />
<br/><br />
We can now factorise the left-hand side and tidy up the right multiply the r through the first sum and change the index down on the second,<br />
<br/><br />
<img src='http://s.wordpress.com/latex.php?latex=S_n%28r-1%29%20%3D%20%5Csum%5En_%7Bi%3D1%7D%7Bar%5Ei%7D%20-%20%5Csum%5E%7Bn-1%7D_%7Bi%3D0%7D%7Bar%5Ei%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='S_n(r-1) = \sum^n_{i=1}{ar^i} - \sum^{n-1}_{i=0}{ar^i} ' title='S_n(r-1) = \sum^n_{i=1}{ar^i} - \sum^{n-1}_{i=0}{ar^i} ' class='latex' /><br />
<br/><br />
We can now break up the sums into parts in order that we cancel bits of them in the next step<br />
<br/><br />
<img src='http://s.wordpress.com/latex.php?latex=S_n%28r-1%29%20%3D%20ar%5En%20%2B%20%5Csum%5E%7Bn-1%7D%7Bi%3D1%7D%7Bar%5Ei%7D%20-%20%5Csum%5E%7Bn-1%7D%7Bi%3D1%7D%7Bar%5Ei%7D%20%2B%20ar%5E0%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='S_n(r-1) = ar^n + \sum^{n-1}{i=1}{ar^i} - \sum^{n-1}{i=1}{ar^i} + ar^0 ' title='S_n(r-1) = ar^n + \sum^{n-1}{i=1}{ar^i} - \sum^{n-1}{i=1}{ar^i} + ar^0 ' class='latex' /><br />
<br/><br />
So cancelling out the two sums and factorising the a noting that anything the the power of 0 is 1 gives<br />
<br/><br />
<img src='http://s.wordpress.com/latex.php?latex=S_n%28r-1%29%20%3D%20a%28r%5En%20-%201%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='S_n(r-1) = a(r^n - 1) ' title='S_n(r-1) = a(r^n - 1) ' class='latex' /><br />
<br/><br />
and then dividing through by (r-1) gives us our required result<br />
<br/><br />
<img src='http://s.wordpress.com/latex.php?latex=S_n%20%3D%20%5Cfrac%7Ba%28r%5En%20-%201%29%7D%7Br-1%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='S_n = \frac{a(r^n - 1)}{r-1} ' title='S_n = \frac{a(r^n - 1)}{r-1} ' class='latex' />.<br />
<br/></p>
<h3>Infinite Sums</h3>
<p>As noted earlier is <img src='http://s.wordpress.com/latex.php?latex=%7Cr%7C%3C1%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='|r|&lt;1 ' title='|r|&lt;1 ' class='latex' /> we can also find the value of an infinite sum. It may seem like a strange idea to be able to find the value of the sum of an infinite number of things but if <img src='http://s.wordpress.com/latex.php?latex=%7Cr%7C%3C1%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='|r|&lt;1 ' title='|r|&lt;1 ' class='latex' /> the size of each term keeps getting smaller so the amount the sum increases by each time gets smaller and smaller.</p>
<p>A simple way of visualising how this can work is to imagine a piece of rope two meters long. We are going to cut this rope up into an infinite number of pieces with the length of each piece representing a term in the sum. Firstly cut the rope in two. Put one piece to the side as this is our first term so a=1 as this piece is 1 meter long. r=1/2 because each piece of rope will be half the length of the previous one. Now cut the remaining piece of the rope in half and again put one piece to the side  as the second term and cut the remainder in half. Theoretically we will always be able to repeat this process because you can always halve something. This will mean that we will now have an infinite number of pieces of rope with lengths 1m, 1/2m, 1/4m, 1/8m, &#8230; so the lengths of the pieces of rope form a geometric progression and we know that the sum of their lengths must be less than two as we only started out with two meters of rope. In fact it is exactly two which we can prove.</p>
<p>In general,<br />
<br/><br />
<img src='http://s.wordpress.com/latex.php?latex=%5CLarge%20S_%5Cinfty%20%3D%20%5Csum%5E%5Cinfty_%7Bi%3D0%7D%7Bar%5Ei%7D%20%3D%20%5Cfrac%7Ba%7D%7B1-r%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\Large S_\infty = \sum^\infty_{i=0}{ar^i} = \frac{a}{1-r} ' title='\Large S_\infty = \sum^\infty_{i=0}{ar^i} = \frac{a}{1-r} ' class='latex' /> if <img src='http://s.wordpress.com/latex.php?latex=%7Cr%7C%3C1&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='|r|&lt;1' title='|r|&lt;1' class='latex' /><br />
<br/><br />
To show this simply note that r<sup>n</sup> tends to 0 as n tends to infinity. Then using the algebra of limits and multiplying the top and bottom y -1 we find the above expression to be true.</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2009/mathematics/number-theory/arithmetic-series-and-progression/" title="Arithmetic Series and Progression">Arithmetic Series and Progression</a> (2)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/number-theory/proof-there-are-infinitley-many-prime-numbers/" title="Proof there are infinitley many prime numbers">Proof there are infinitley many prime numbers</a> (0)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/algebra/geometric-seriessum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Resolving Forces</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/mechanics/resolving-forces/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/mechanics/resolving-forces/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 11:39:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[component]]></category>
		<category><![CDATA[forces]]></category>
		<category><![CDATA[perpendicular]]></category>
		<category><![CDATA[resolve]]></category>
		<category><![CDATA[resultant]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=686</guid>
		<description><![CDATA[One of the things you have to consider when doing calculations involving forces is the direction of the force. Forces not only act forwards and backward but can also act in a 2D or 3D space requiring us to be able to find the effect of a force acting at an angle. This is because [...]]]></description>
			<content:encoded><![CDATA[<p>One of the things you have to consider when doing calculations involving forces is the direction of the force. Forces not only act forwards and backward but can also act in a 2D or 3D space requiring us to be able to find the effect of a force acting at an angle. This is because forces are sectors so have direction and magnitude.</p>
<p>The easiest way to deal with this is to resolve forces into perpendicular components. For example if we are working in a 2D plane it might make sense to consider the horizontal and vertical parts of a force separately. We can then do two sets of calculations, one vertical and the other horizontal, to find out the affect of the force.</p>
<p>Consider the example below,<br />
<img class="aligncenter" title="Horizontal and Vertical components of a Force" src="http://trevorpythag.co.uk/wp-content/uploads/resolveforces2.gif" alt="Horizontal and Vertical components of a Force: an angle a between the horizontal component H and the force M and an angle b between the vertical component V and the force M" width="397" height="342" /><br />
It shows how we can split a force into its two components and what they&#8217;re relative sizes would be. To work out the magnitude of the components we must know the magnitude of the force we are resolving and the angle between it and one of the two perpendicular component. We can then use trigonometry.</p>
<p>If we know the angle between the force and its component then the magnitude of the component is the magnitude of the force multiplied by the cos of the angle and the magnitude of the other, perpendicular component, is the magnitude of the force multiplied by the sin of the angle.</p>
<p>So in the above example where the magnitude of the force is M and that of the horizontal and vertical components is H and V:</p>
<p>V = Msin(a) and H = Mcos(a)<br />
or<br />
V =  Mcos(b) and H = Msin(b)</p>
<h3>Finding a resultant force from components</h3>
<p>Once you have done calculations in two perpendicular directions you are likely to end up with two perpendicular forces which you want to combine to find the resultant force. To do this we must use pythagoras&#8217;s theorem and more trigonometry.</p>
<p>Again consider the example above. Suppose you know H and V and want to find M and the angles a and b. To find M we use Pythagoras so we get<br />
<img src='http://s.wordpress.com/latex.php?latex=M%20%3D%20%5Csqrt%7Bv%5E2%20%2B%20H%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='M = \sqrt{v^2 + H^2} ' title='M = \sqrt{v^2 + H^2} ' class='latex' /><br />
and to find the angles a and b we must use the tan function to get<br />
<img src='http://s.wordpress.com/latex.php?latex=a%20%3D%20tan%5E%7B-1%7D%28%5Cfrac%7BV%7D%7Bh%7D%29&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='a = tan^{-1}(\frac{V}{h})' title='a = tan^{-1}(\frac{V}{h})' class='latex' /> and <img src='http://s.wordpress.com/latex.php?latex=b%20%3D%20tan%5E%7B-1%7D%28%5Cfrac%7Bh%7D%7Bv%7D%29%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='b = tan^{-1}(\frac{h}{v}) ' title='b = tan^{-1}(\frac{h}{v}) ' class='latex' /></p>
<h3>Example &#8211; finding the resultant force</h3>
<p>Find the direction and magnitude of the resultant force below.<br />
<img class="aligncenter" title="Find resultant force" src="http://trevorpythag.co.uk/wp-content/uploads/resolveforces3.gif" alt="Three forces acting on an object. One of magnitude 3 at 30 degrees above the right horizontal, one of magnitude 4N at 45 degrees above the left horizontal and one of magnitude 2N vertically down" width="397" height="342" /></p>
<p>First find all the horizontal components (taking forces acting right as positive).<br />
The horizontal component of the:<br />
3N force is 3cos(30) = 2.598<br />
2N force is 2cos(90) = 0 &#8212; note that this is expected because a vertical force has no horizontal component as they are perpendicular<br />
4N force is -4cos(45) = -2.828</p>
<p>Then to find the horizontal component H of the resultant force we add these up to get<br />
H = 2.598 + 0 &#8211; 2.828 = -0.23</p>
<p>And then we do the same in the vertical direction. The vertical components of the:<br />
3N force is 3sin(30) = 1.5<br />
2N force is 2sin(90) = -2<br />
4N force is 4sin(45) = 2.828</p>
<p>And adding these up we find that the vertical component of the resultant force is<br />
V = 1.5 -2 + 2.828 = 1.328</p>
<p>We now combine these to find the magnitude and direction of the resultant force.<br />
The magnitude M is found using Pythagoras&#8217;s to get<br />
<img src='http://s.wordpress.com/latex.php?latex=M%20%3D%20%5Csqrt%7Bv%5E2%20%2B%20H%5E2%7D%20%3D%20%5Csqrt%7B%28-0.23%29%5E2%20%2B%201.328%5E2%7D%20%3D%201.348&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='M = \sqrt{v^2 + H^2} = \sqrt{(-0.23)^2 + 1.328^2} = 1.348' title='M = \sqrt{v^2 + H^2} = \sqrt{(-0.23)^2 + 1.328^2} = 1.348' class='latex' /><br />
and the angle, measured above the right horizontal, is<br />
<img src='http://s.wordpress.com/latex.php?latex=tan%5E%7B-1%7D%28%5Cfrac%7BV%7D%7BH%7D%29%20%3D%20tan%5E%7B-1%7D%28%5Cfrac%7B1.328%7D%7B-0.23%7D%29%20%3D%20-80.17%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='tan^{-1}(\frac{V}{H}) = tan^{-1}(\frac{1.328}{-0.23}) = -80.17 ' title='tan^{-1}(\frac{V}{H}) = tan^{-1}(\frac{1.328}{-0.23}) = -80.17 ' class='latex' /> or 80.17 above the left horizontal</p>
<h3  class="related_post_title">Random Posts</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/differentiate-logs-with-proof/" title="Differentiate Logs with Proof">Differentiate Logs with Proof</a> (0)</li><li><a href="http://trevorpythag.co.uk/2008/compting/3d-graphics/" title="3D Graphics">3D Graphics</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/online-graph-sketchers/" title="Online Graph Sketchers">Online Graph Sketchers</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/exponential-functions/" title="Exponential Functions">Exponential Functions</a> (1)</li><li><a href="http://trevorpythag.co.uk/2008/mathematics/trigonometry/trigonometry-identities/" title="Trigonometry Identities">Trigonometry Identities</a> (11)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/trigonometry/compound-tan-tanab/" title="Compound tan &#8211; tan(A+B)">Compound tan &#8211; tan(A+B)</a> (0)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/mechanics/resolving-forces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Static Friction</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/mechanics/static-friction/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/mechanics/static-friction/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 18:29:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[coefficient]]></category>
		<category><![CDATA[friction]]></category>
		<category><![CDATA[static friction]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=675</guid>
		<description><![CDATA[Statis friction is the friction on a object that isn&#8217;t moving and up until the point at which it does move. Friction is a force caused by the resistance of a surface against which an object is trying to move so the magniude of the friction depends upon three things The magnitude of the force [...]]]></description>
			<content:encoded><![CDATA[<p>Statis friction is the friction on a object that isn&#8217;t moving and up until the point at which it does move. Friction is a force caused by the resistance of a surface against which an object is trying to move so the magniude of the friction depends upon three things</p>
<ol>
<li>The magnitude of the force in the direction parallel to the surface</li>
<li>The magnitude of the force acting on the object perpendicular to the surface (the normal force N)</li>
<li>The coefficient of friction acting between the object and the surface (this  is a measure of the &#8220;roughness&#8221; of the surface between 0 and 1 where 0 is a completely smooth surface and with coefficient 1 the object couldn&#8217;t be moved however large the force μ.</li>
</ol>
<div class="wp-caption aligncenter" style="width: 524px"><img title="Object being acted upon by friction" src="http://trevorpythag.co.uk/wp-content/uploads/2010/07/friction1.jpg" alt="Friction acts parallel to the surface opposing motion and the normal is perpendicular to the surface" width="514" height="316" /><p class="wp-caption-text">Firction acts parallel to the surface opposing motion and the normal is perpendicular to the surface </p></div>
<p>We know that if the object is in equlibrium then the resultant force in the direction parallel to the surface must equal zero and hence the firctional force must be equal to the resultant force acting on the object parallel to the plane. However, what we are interested in finding is the minimum force that must be applied in order that the object begins to move, that is the maximum value that the firction can take before it moves.</p>
<p>To find this maximum we simply multiply the normal force by the coefficient of friction. That is the firctional force R on a static object on a surface being acted upon by a normal force N and a force parallel to the surface F with coefficent of friction between the object and the surface μ is</p>
<p style="text-align: center;"><strong>F ≤ Nμ</strong></p>
<p style="text-align: left;">and if the object is on the point of moving (that is the we applying the minimum force required to make the object move)</p>
<p style="text-align: center;"><strong>F = Nμ</strong></p>
<p style="text-align: center;">
<p style="text-align: left;"><strong><br />
</strong></p>
<p><strong>Example</strong></h3>
<p>An object of mass 5kg is on a rough slope at 30 degrees&nbsp;to the horizontal. The acceleration due to gravity is g and the object is on the point of slipping down the slope. Find the&nbsp;coefficient&nbsp;of friction between the slope and the object.</p>
<p>We know from Newtons laws that the force of gravity acting on the object will have a equal force opposing it since the object is at rest. To use the formulea above we want to break this into two components parallel and perpendicular to the slope. The component&nbsp;perpendicular&nbsp;to the slope is the normal force N and the component parallel to the slope is the force R which is trying to move the object down the slope.</p>
<p>Firstly it is always useful to draw a diagram of what we are interested in.</p>
<div class="wp-caption aligncenter" style="width: 449px;"><img title="Example of friction on an object on a rough slope" src="http://trevorpythag.co.uk/wp-content/uploads/2010/07/friction2.jpg" alt="Object on a slope" width="439" height="315">
<p class="wp-caption-text">The forces acting upon the object on a slope</p>
</div>
<p>Since we know that the object is on the point of slipping down the slope we can the use the eqaulity from the equations above</p>
<p>F = Nμ</p>
<p>So to find μ we need to first calulate F and N. Because the object is in&nbsp;equilibrium&nbsp;F = R .</p>
<p>So we can resolve the weight into directions parallel and perpendicular to the slope to get</p>
<p>N = Wcos(30) = (5g√3)/2</p>
<p>and</p>
<p>F = Wsin(30) = 5g/2</p>
<p>so we can re arrange to get <img src="http://s.wordpress.com/latex.php?latex=%5Cmu%20%3D%20%5Cfrac%7BF%7D%7BN%7D%20%3D%20%5Cfrac%7B5g%2F2%7D%7B5g%5Csqrt%7B3%7D%2F2%7D%20%3D%20%5Cfrac%7B1%7D%7B%5Csqrt%7B3%7D%7D%20%3D%20%5Cfrac%7B%5Csqrt%7B3%7D%7D%7B3%7D%20&amp;bg=T&amp;fg=000000&amp;s=0" alt="\mu = \frac{F}{N} = \frac{5g/2}{5g\sqrt{3}/2} = \frac{1}{\sqrt{3}} = \frac{\sqrt{3}}{3} " title="\mu = \frac{F}{N} = \frac{5g/2}{5g\sqrt{3}/2} = \frac{1}{\sqrt{3}} = \frac{\sqrt{3}}{3} " class="latex"></p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2009/mathematics/mechanics/will-an-object-ever-stop-because-of-friction/" title="Will an object ever stop because of friction">Will an object ever stop because of friction</a> (11)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/mechanics/static-friction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simplifying and Solving equations with Algebraic Fractions</title>
		<link>http://trevorpythag.co.uk/2010/mathematics/algebra/algebraic-fractions/</link>
		<comments>http://trevorpythag.co.uk/2010/mathematics/algebra/algebraic-fractions/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 13:08:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Algebra]]></category>
		<category><![CDATA[algebraic fractions]]></category>
		<category><![CDATA[equation]]></category>
		<category><![CDATA[fraction]]></category>
		<category><![CDATA[simplify]]></category>
		<category><![CDATA[solve]]></category>

		<guid isPermaLink="false">http://trevorpythag.co.uk/?p=580</guid>
		<description><![CDATA[Algebraic fractions are fractions which include variables. The objective of simplifying an algebraic fraction is to have a single fraction (ie one denominator) for the whole expression or equation and to cancel as many terms as possible. To solve equations with algebraic fractions we must first simplify them and then cross multiply (ie times the [...]]]></description>
			<content:encoded><![CDATA[<p>Algebraic fractions are fractions which include variables. The objective of simplifying an algebraic fraction is to have a single fraction (ie one denominator) for the whole expression or equation and to cancel as many terms as possible. To solve equations with algebraic fractions we must first simplify them and then cross multiply (ie times the equation by the denominator so it is cancelled from one side and multiplies the other).</p>
<h2>Example 1: simplifying single fractions</h2>
<p>Consider</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B2x%5E2%20%2B%204x%7D%7B2x%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{2x^2 + 4x}{2x} ' title='\frac{2x^2 + 4x}{2x} ' class='latex' />
<p>We want to find things that divide both the numerator (top) and denominator (bottom). In this case 2x does. We can then divide both the top and bottom by 2x (known as cancelling out the 2x) to gain the fraction</p>
<p><img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bx%20%2B%202%7D%7B2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{x + 2}{2} ' title='\frac{x + 2}{2} ' class='latex' />.</p>
<p>Note that you can only cancel things that divide the whole of the top and bottom not part of the top and bottom or things that are added to the top and bottom. For example</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7Bx%2B3%7D%7Bx%5E2%20%2B%203%7D%20%5Cneq%20%5Cfrac%7Bx%7D%7Bx%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{x+3}{x^2 + 3} \neq \frac{x}{x^2} ' title='\frac{x+3}{x^2 + 3} \neq \frac{x}{x^2} ' class='latex' />
<p>Sometimes the common factor that we are cancelling isn&#8217;t immediately obvious, for example if we have quadratic expressions. In these cases you should try to <a title="Factorise Quadratics" href="http://trevorpythag.co.uk/2008/04/16/factorizing-quadratics/">factorise the quadratic</a> to see if there is anything you should cancel.</p>
<p><strong>Note on quadratics:</strong> If a fraction has quadratics that can be factorised you should always leave the denominator factorised whilst it is common to multiply out the numerator (unless there is a need to leave it factorised or it is very complex)</p>
<h2>Example 2: adding fractions</h2>
<p>Consider the algebraic expression</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B1%2B2x%7D%7Bx%5E2%7D%20%2B%20%5Cfrac%7Bx%7D%7B2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{1+2x}{x^2} + \frac{x}{2} ' title='\frac{1+2x}{x^2} + \frac{x}{2} ' class='latex' />
<p>Before we consider adding them we should make each of the fractions in the sum into its simplest form.</p>
<p>Firstly we want to have one denominator. To do this we need to find the simplest common denominator and then make the denominator of both these fractions this. This is done in a similar way in which we find the lowest common denominator when we are <a title="Adding Fractions" href="http://trevorpythag.co.uk/2009/08/18/adding-fractions/">adding normal fractions</a>. The easiest way to do this is to multiply numerator and the denominator of both factions by the denominator of the other so the expression becomes:</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B2%281%2B2x%29%7D%7B2x%5E2%7D%20%2B%20%5Cfrac%7Bx%5E3%7D%7B2x%5E2%7D%C2%20%20%3D%20%5Cfrac%7B2%2B4x%7D%7B2x%5E2%7D%20%2B%20%5Cfrac%7Bx%5E3%7D%7B2x%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='' title='' class='latex' />
<p>Now, as when adding normal fractions, because the denominator of both fractions is the same we can add their numerators together and put them over a single denominator to get</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B2%2B4x%2Bx%5E3%7D%7B2x%5E2%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{2+4x+x^3}{2x^2} ' title='\frac{2+4x+x^3}{2x^2} ' class='latex' />
<h2>Example 3: Solving Equations</h2>
<p>To solve an equation involving an algebraic fraction you should first multiply out the fractions as explained above.</p>
<p>Consider the equation</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B3x%2B4%7D%7B2%7D%20%3D%20%5Cfrac%7B5%7D%7Bx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{3x+4}{2} = \frac{5}{x} ' title='\frac{3x+4}{2} = \frac{5}{x} ' class='latex' />
<p>which is already simplified. To solve this we need to cross multiply, this involves multiplying both sides of the equation by the both the denominators and then simplifying both sides. However, because after the multiplication the denominator of each fraction will be multiplied by the numerator they will cancel out with the result that we have multiplied each side of the equation by the denominator of the other side and have removed the denominators from the fractions. This is most easily show by example</p>
<p>ie)</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B3x%20%2B%204%7D%7B2%7D%20%3D%20%5Cfrac%7B5%7D%7Bx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{3x + 4}{2} = \frac{5}{x} ' title='\frac{3x + 4}{2} = \frac{5}{x} ' class='latex' />
<p>becomes</p>
<img src='http://s.wordpress.com/latex.php?latex=x%283x%20%2B%204%29%20%3D%205%20%5Ccdot%202%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='x(3x + 4) = 5 \cdot 2 ' title='x(3x + 4) = 5 \cdot 2 ' class='latex' />
<p>with intermediate step</p>
<img src='http://s.wordpress.com/latex.php?latex=%5Cfrac%7B2x%283x%2B4%29%7D%7B2%7D%20%3D%20%5Cfrac%7B2x%285%29%7D%7Bx%7D%20&#038;bg=ffffff&#038;fg=000000&#038;s=0' alt='\frac{2x(3x+4)}{2} = \frac{2x(5)}{x} ' title='\frac{2x(3x+4)}{2} = \frac{2x(5)}{x} ' class='latex' />
<p>We can then solve the equation using normal methods (note that if the result is a quadratic you may have to use the <a title="Quadratic Formula" href="http://trevorpythag.co.uk/2008/02/24/quadratic-formula/">quadratic formula</a>)</p>
<h3  class="related_post_title">Also see</h3><ul class="related_post"><li><a href="http://trevorpythag.co.uk/2009/mathematics/calculus/first-order-differential-equations/" title="First Order Differential Equations">First Order Differential Equations</a> (6)</li><li><a href="http://trevorpythag.co.uk/2010/mathematics/algebra/finding-the-inverse-of-a-function/" title="Finding the Inverse of a Function">Finding the Inverse of a Function</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/find-equation-of-tangent-to-a-curve/" title="Find equation of tangent to a curve">Find equation of tangent to a curve</a> (2)</li><li><a href="http://trevorpythag.co.uk/2009/uncategorized/inequalities/" title="Inequalities">Inequalities</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/why-the-proof-21-is-wrong/" title="Why the proof 2=1 is wrong">Why the proof 2=1 is wrong</a> (0)</li><li><a href="http://trevorpythag.co.uk/2009/mathematics/algebra/simultaneous-equations/" title="Simultaneous Equations">Simultaneous Equations</a> (0)</li></ul>]]></content:encoded>
			<wfw:commentRss>http://trevorpythag.co.uk/2010/mathematics/algebra/algebraic-fractions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

